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This updated version of Animation Maths is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, Animation Maths offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.

Throughout its century of existence, every moment of Le Mans has been captured in countless photographs. From black & white to colour, these particularly vivid images bring to life a whole world: that of the cars, naturally, but also of the many human players – drivers, engineers, mechanics – and the public, always numerous and varied.

The authors summarise the moments and actions of the key characters, identifying five major periods:
1923-1929: The time of the pioneers
1930-1967: Reconstruction and globalisation
1968-1981: In search of the right solution
1982-1999: The 21st century in sight
2000-2022: A Modern Race

Text in English and French.